


Put two pets with different sexes of the same species in a pen, and after a while you can get a new pet. Some of the bonuses will be random, and it is possible to get extremely rare sets of features (and when breeding a new individual, features inherent in its nature will also depend on its parents, and the influence of chance will be less.Īll pets will also be divided by gender. Pets will have a number of their own features, characteristics and abilities, as well as some bonuses for the owner - all this will be unlocked with an increase the level of the pet. Take it with you and while you are fighting, it is level-up along with you. Has your pet already recognized you as owner? Great, it's time to start training him. The list of active and passive skills will increase, unique features for each skill will be added! Passive abilities that increase the lower limit of the quality of items for Carpentry, Masonry, Blacksmithing. Passive abilities that allow you to gain experience at failure for Carpentry, Masonry, Blacksmithing. Passive abilities that additionally increase the number of received resources of a certain skill. Passive abilities that accelerate the process of extracting resources of a certain skill. Passive abilities that allow you to get some resources, even with unsuccessful mining. Passive abilities that increase the number of received resources of a certain skill. Gathering, Skinning, Lumberjacking, Mining, Survival, Carpentry, Masonry, Leatherworking, Blacksmithing, Healing, Alchemy. Hits from the back increase the chance to deal critical damage. The shield continues to block even from rear attacks. The shield continues to block even in stun. Turns off running and slows down your movement.

Briefly speeds up the movement after each successful dodge.Īctive ability “Rise the shield”.Blocks all damage is taken if it does not ignore protection. Reflects even more absorbed melee damage back to the attacker. Reflects some of the absorbed melee damage back to the attacker. Main bonus: damage absorption.Īctive ability "Tenacity".

New abilities are displayed in the Book of Skills, message output is added when a level is received. Implemented a system of passive abilities and bonuses that are unlocked at different skill levels. Change of daytime, weather and seasons. Fight against other players and team up to fight bosses. 16 animals and monsters for hunting, including bosses. The behavior of animals and monsters in the Cemetery and the Abandoned Church dungeon has been improved. Over 70 quests (tutorial, construction, hunting, cooking, crafting items, etc.). Apple trees and wild cereals have appeared, also new recipes available. A lot of materials for a variety of crafting (tools, equipment from hides, leather, metals, etc.). New structures have been added, such as hand mills, mortars and much more. Construction of houses and other structures for survival and production. A new continent has been added to the game in addition to the home island, where you will find the swamps, where you can test your skills against new creatures. Starting island and Continent with unique locations: forests, cemetery, abandoned mines, church, an old sawmill, and others. What has already been done in the game and will be available at this stage?
