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Tavern keeper rpg logo
Tavern keeper rpg logo







  1. #Tavern keeper rpg logo how to#
  2. #Tavern keeper rpg logo code#

This is not an unusual time-frame for a game like this at all and we would rather deliver something worthwhile for you to enjoy, instead of rushing a mediocre experience. The focus of Tavern Keeper is very much on the inside workings of a tavern there is no dungeon crawling, no wars to fight and no armies to control.Ĭan I get my hands on the game? I’d like to test/review/buy it! It is inspired by games like Theme Hospital and Startopia among others. Instead, you lay out rooms, outfit them with items, hire staff and then manage their activities and workflows to make your tavern work. You don’t have direct control over any character. We will decide what form the Beta will take (open/closed) when we get closer to this milestone.Īt its core, Tavern Keeper is a business simulation management game. We aim to get to a solid Beta stage some time in 2018. There is no estimate for a release date yet. We know that’s painful to read (we feel you, we really do!) but we want to make this game fun and a worthwhile experience for our fans and that simply takes time. Tavern Keeper is currently at the internal Alpha stage and, while it’s too early to talk about a release date, we’re aiming to get to a solid Beta stage sometime in 2018.

  • Plan carefully, spend your money wisely and keep an eye out for chaotic events that could drive you out of business.
  • Optimize production workflows to stay a step ahead of the growing crowds.
  • Expand your kitchen to craft ever more exotic dishes.
  • Keep patrons satisfied with food, drink, services and entertainment as you build your reputation.
  • Balance merchant supply, patron demand and larder stocks with a truly medieval storage system.
  • Serve a wide variety of eccentric characters, from human peasants to orc nobility.
  • Hire, organize and manage your staff and keep them cheerful and efficient.
  • Build and run your own unique fantasy tavern.
  • valid_input("What is your race? (Human, Elf, Dwarf) ", ) includes the same data twice. Note that this is neater if valid_input doesn't included the valid options in the prompt - this leads to duplication of the input data (e.g. Race = valid_input("What is your race?", cls.RACES)Ĭlass_ = valid_input("What is your class?", cls.CLASSES) Super(Player, self)._init_(lvl, xp, gold. class Player(Character):ĭef _init_(self, name, race, class. Some of the functionality could be moved to the Character classes, e.g. Self.loot = random.choice()Īnd the save file did not really change as well: import shelveį = Self.gold = random.randint(int(lvl)//2,int(lvl)*2) If enemy.potions > 0 and enemy.health = int(lvl_xp): Person.health=90+int(person.extra_health) Print(enemy.name + " Health: "+str(enemy.health))Īttack=input("Do you attack or use a potion? ") Print("Your Health: "+str(person.health)) If int(person.lvl) 0 and person.health > 0:

    tavern keeper rpg logo

    Print("Hello traveler, what can I do for you? A drink? Or the latest rumore?")īar_keep=self.valid_input("Whats your choice? (drink, rumore, or leave)", )ĭrink=self.valid_input("Do you want a drink? ",) Trying to pull a fast one on me are ya?") Print("'Your to poor! Come back with some gold fool!'\nThe shopkeeper kicks you out.") Print("Total potions "+str(person.potions)) Print("The shopkeep says 'We only have potions of health! They are 20 gold each!'") Town=self.valid_input("Where do you want to go? (shop, inspector, blacksmith, tavern, leave)", ) Print("Total potions",str(person.potions)) Print("Total boss kills",str(person.boss_kills)) Run=self.valid_input("Do you fight or run?", ) Print("Your total health is "+str(person.health)) Print("You have a total of "+str(person.gold)+" gold") Print("You encounterd a LVL: "+str(enemy.lvl)+" Monster!") Lvl=self.valid_int("What level monsters?") #explore=input("Do you want to explore or go to town or look at some stats/info or even save? (only say explore or town or info or save)") #Class=input("What is your class? (Your choices are Warrior, Archer, and Mage.")Įxplore=self.valid_input("Do you want to explore, go to town, look at some info, or save? ", ) #Race=input("What is your race? (Your choices are Human, Elf, and Dwarf.)")Ĭlass=self.valid_input("What is your class? (Warrior, Archer, Mage) ", ) Race=self.valid_input("What is your race? (Human, Elf, Dwarf) ", )

    tavern keeper rpg logo

    Print("Save file is corrupt or doesn't exist") Response=self.valid_input("New game or Load game?",) Monster creator file-(Goal is to make a program that creates new monsters via user input, and is added to Enemies.pyįrom Enemies import Player, Monster, Shop_Keeper, Monster_Boss

    tavern keeper rpg logo

    Gain skill points every level to improve yourself

    #Tavern keeper rpg logo how to#

    #file system fully works, if you don't understand how to use it ask Brandon

    #Tavern keeper rpg logo code#

    I have posted before, and the code was very bulky and ugly.









    Tavern keeper rpg logo